About
You play as a being called a DreamWalker, a being capable of traversing & exploring dreams. Your goal as a DreamWalker is to free a girl trapped within her own nightmare.
Explore various areas in the girl's nightmare & solve intriguing puzzles in this point & click adventure game. It is up to you to fulfill your duty.
Background
As part of our 2nd game project in school, we were tasked to create a point & click adventure game. This game offers ca 20 minute experience.
RESPONSIBILITIES
-
Creating & Refining Puzzles
-
Define Puzzles on paper
-
Play-testing Puzzles
-
Define accessibility for the game
-
Make the game is readable
System Design
During the duration of the project, when us designers worked together to create puzzles for the game, my responsibility was to make the puzzles more refined & understandable on paper.
​
Together as a group we wrote down the key components of the puzzles as bullet points. From the bullet points, I made those bullet points more detailed & refined & to compliment the text, I made illustrations for each puzzle that made it crystal clear for anyone to read.
Statues Puzzles
About
Creating the puzzles of "DreamWalker" was a collaborative process. One of the puzzles that I collaborated on was the puzzle that we call "Statues".
​
The purpose of this puzzle was to unlock access to another puzzle in the area that the player is currently in & the goal of the puzzle is to make a set of statues to look to the middle of a specific area.
Before the puzzle
When the player first enters the area, they will see 6 statues scattered around a nearby platform & looking at different directions.
​To solve the puzzle
The player needs to pick/touch statues so that they look towards the middle of the platform. If the player successfully solves the puzzle, they can progress.
Incorrect solution
The player will have the incorrect solution if no statue is looking towards the middle of the platform (frame 1).
At the point the player needs to "reset" the puzzle. To reset the puzzle (frame 2), the player needs to "touch" the statue that was most recently placed.
​What can be done to the puzzle
The player can “move” the statues by “touching” them, the statue will then move by itself to a position on the platform that has the lowest value first (ex: from 1 to 6).
If a value is “occupied” (ex: value 1 is occupied), the next statue that the player touches, the statue will move to the 2nd position & the next statue after that will move to the position after that & until all positions are occupied.
​What can't be done to the puzzle
The statues have their rotation locked in a certain direction & can’t be rotated. Statues can only be “moved”.
Accessibility Design
Another priority that I wanted for the game was to make it more accessible so that anyone can play the game. Within 4 weeks, we managed to implement a settings menu where you could rebind the mouse/keyboard controls for the game & because we also had subtitles in the game, we also implemented an option where you could changed the font to a dyslexia friendly font.
​
There were more options that we wanted to implement, one of them being an option for color blindness. We wanted to use a filter for this feature but we refrained from making it. Because of our limited project time & because making a color blindness filter be good is a bit too challenging.