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About

The story of Mausoleum circles around the character Callisto, who lost her soul to the Knight of Dominion. The Knight wants adventurers souls in order to rule the world with an iron fist.

 

With a giant sword in your hands, you need to climb up higher and higher in the tower of Mausoleum and along the way you'll defeat waves of the Knight's minions!

Background

During my previous education at PlaygroundSquad, this were my 2nd Game Project where my team developed a Hack & Slash for the PSVita.

Details

Genre: Hack & Slash
Engine: Tengine
Team Size: 9
Role: Gameplay Design
Platform: PSVita

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RESPONSIBILITIES

Gameplay Design

  • Make combat feel satisfying

  • Play test combat mechanics

Project Management

  • Write & manage GDD

VFX

  • Create particles for the game

    • Used to enhance combat

    • Environment

Mausoleum Banner.jpg

Gameplay Design

Attack Pattern

What I wanted with the Sword that the protagonist was using, were to make the sequences satisfying to use. In total, the attack sequence has 11 "frames" (12 if you include a "rest" frame)

In Game

Here you can see the attack animation from the game.

From Left To Right

From Left to Right (1-5)

Starting from the 2nd frame, the character moves the Sword slightly behind her back before making a swing with the weapon, emphasizing the weight of the Sword.

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From Right to Left

Essentially the same sequence as previously but instead, the character twists the Sword instead.

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Final Sequence

For the "finale" of the attack sequence, the character puts the Sword behind her back & lifts it above her head before slamming it to the ground with all her might.

From Right To Left

From Right to Left (6-8)

Essentially the same sequence as previously but instead, the character twists the Sword instead.

Final Sequence

Final Sequence (9-12)

For the "finale" of the attack sequence, the character puts the Sword behind her back & lifts it above her head before slamming it to the ground with all her might.

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