Hello, I'm Samuel!
As a game designer, I'm committed to crafting
emergent & engaging
systems that draws the players in, while delivering a balanced
and a memorable experience!
I’m also passionate about game accessibility,
which is why everyone should be able to experience games,
barrier-free!
PORTFOLIO
Super Paparazzi
Engine: Unreal Engine 5.5
Genre: 3D Platformer, Photography
Team Size: 1
Role: Technical- & Level Design
Platform: PC
Grief
Engine: Unreal Engine 4.27
Genre: Dream Simulation, Puzzle
Team Size: 10
Role: Level Design
Platform: PC
Tectonicus
Engine: Unity 2022.3
Genre: Card Auto-Battler, Strategy
Team Size: 15+
Role: System Design & QA
Platform: PC
Well, Death Happens
Engine: Godot 3.2
Genre: Platformer, Puzzle
Team Size: 1
Role: Game- & Technical Design
Platform: PC
Merchant's Rush
Engine: Unreal Engine 4.27
Genre: Management, Strategy
Team Size: 12
Role: System Design
Platform: PC
DreamWalker
Engine: Unity 2020.2
Genre: Point & Click, Puzzle
Team Size: 10
Role: System- & Puzzle Design
Platform: PC
FollowThePath
Engine: Unity 2019.2.7
Genre: Arcade
Team Size: 1
Role: Technical Design
Platform: Mobile
BEPPUS
Engine: Unreal 4.27
Genre: Platformer, Puzzle
Team Size: 6
Role: Level Design
Platform: PC