Hello, I'm Samuel!

As a game designer, I'm committed to crafting emergent & engaging systems that draws the players in, while delivering a balanced and a memorable experience!

I’m also passionate about game accessibility, which is why everyone should be able to experience games, barrier-free!

PORTFOLIO

Super Paparazzi

Super Paparazzi

Engine: Unreal Engine 5.5

Genre: 3D Platformer, Photography

Team Size: 1

Role: Technical- & Level Design

Platform: PC

Grief

Grief

Engine: Unreal Engine 4.27

Genre: Dream Simulation, Puzzle

Team Size: 10

Role: Level Design

Platform: PC

Tectonicus

Tectonicus

Engine: Unity 2022.3

Genre: Card Auto-Battler, Strategy

Team Size: 15+

Role: System Design & QA

Platform: PC

Well, Death Happens

Well, Death Happens

Engine: Godot 3.2

Genre: Platformer, Puzzle

Team Size: 1

Role: Game- & Technical Design

Platform: PC

Merchant's Rush

Merchant's Rush

Engine: Unreal Engine 4.27

Genre: Management, Strategy

Team Size: 12

Role: System Design

Platform: PC

DreamWalker

DreamWalker

Engine: Unity 2020.2

Genre: Point & Click, Puzzle

Team Size: 10

Role: System- & Puzzle Design

Platform: PC

FollowThePath

FollowThePath

Engine: Unity 2019.2.7

Genre: Arcade

Team Size: 1

Role: Technical Design

Platform: Mobile

BEPPUS

BEPPUS

Engine: Unreal 4.27

Genre: Platformer, Puzzle

Team Size: 6

Role: Level Design

Platform: PC